Tag Archives: wiiflash

Wiiflash Paint 2, Semaphore

For the first half of the week, I made a new Wiiflash Paint application that maps the functions from the 2 Wiimotes in the first application to one Wiimote. This allows two users to draw at the same time. I added a lock color function and also an undo last stroke function.  Nick helped me […]
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WiiFlash Paint

Continuing with last week’s discussion and ideas, I created a WiiFlash Paint demo for this week, using two Wiimotes: one controls the style of the brush (color, size), and the other the location of the brush point on the screen using IR. This application can be used by one or two people, and can be […]
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WiiFlash part 2

Whew, what a day! I spent 12 hours installing Virtual PC and setting up XP and Flash, only to realize that VPC does not support USB, which means it does not “see” my Bluetooth dongle. Then, I found VMWare Workstation, and had to repeat the process with installing XP (several times after I realized I […]
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WiiFlash

I spent the first half of the week trying to get WiiFlash to work on my laptop.  First, I did some thorough search for all the Wiimote/Flash API’s on Google, and found a few sites devoted to actually creating Flash games for access from the Wii’s Opera browser. From a regular browser, the games are […]
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