Tag Archives: wiimotes

Updates + new design very soon

Wow, I can’t believe it’s been almost half a year since I last updated! So much to catch up on. Summer: I worked with Orit Shaer on a Microsoft Surface project. Along with Catherine Grevet, Sarah Elfenbein, and Megan Strait, we created G-Nome Surfer, a genome browser for biology researchers. We interviewed many biologists and […]
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The end is near!

Yikes! It’s been a while since I updated. After spring break, I wrapped up WiiPaint development, attended CHI 2009 (that’s another blog post right there :)), and now I’m working on a poster, a presentation, and the thesis write-up. WiiPaint right now includes support for up to 3 people with dynamic music that changes depending […]
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Changing affordances

The Cirque two weeks ago provided an opportunity to observe users while they interacted with WiiPaint. The two things that stuck out most were: – Most users asked if the buttons had a function – Point and click gestures were still the most popular, unless I showed users how to move in WiiPaint It was […]
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How many ways can you use Google Earth?

What can Google Earth tell us about interface navigation design? Today, I’ve covered several basic navigational methods within Google Earth. It is a free software that allows you explore the earth and view satellite images, maps, terrain, etc of just about anywhere in the world. ¬†Google Earth is available for PC/Mac and iPhone/iPod Touch. I […]
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Wintersession update

Here are a few things I’ve done for my thesis project so far this Wintersession: – Test a GlovePIE script to control Google Earth with a Wiimote. – Research other ways of using Google Earth with the Wiimote. Google at Macworld had a program that allowed you to “surf” in Google Earth using a Wii […]
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